

This stratagy has an infinite potential assuming you got the right build of gems/skills/items set up. See Description below RM D95KFT Roman soldiers using two forms of battering ram against the walls of a fortress. (regen is a pain on rams) basically what you do is dps it throughout the path then slap a recall on it to restart it, causing it to cycle on the damage repeatedly, as your 'instakill' traps via fall/spikes take care of the small fry. Namely what is added is 'rune of recall' consumable trap and an entire path of 'slime traps' that negate healing. Third, and most tricky is a fusion of the two and more. Beast / Fane Honour Build: Eternal Knights (2-Handed) - Divinity Original. Add slow/freezing into the mix and you could have potential to get them fairly well up to 100 depending on your gem count (got over 6k atm and usually average about 100 waves) Battering Ram Rush foward to your target, can use as a gap closer as well as. AKA push traps, throw traps and harpoon traps. (adding frost trap can help as well with added cold enemy damage debuff with the perk but bolt trap can cause the cold as well) This 4 trap combo is decent at 15 at all traps till about wave 30-40 with no runes on most cases. 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion Battering Ram. I have found three 'semi' effective means to deal with rams.įirst is a combination of high dps and %dot like grinders+bolt trap+slime traps+soul harvesters. Steam Community :: Guide :: 14 Simple Darkest Dungeon 2: Best Team Comps For the.
